L4 · Grids in Context: Maps and Games Clinic
“I can model a polygon on a grid by listing its vertices in order, describe the vertices' locations, use coordinates in map and game problems (routes, shortest grid paths, hidden points), and combine everything from this unit without help.”
A rectangular garden plot has corners at (2, 2), (8, 2), (8, 5) and (2, 5). Model it and describe it. Step 1: Plot the vertices IN ORDER: (2, 2) bottom-left, (8, 2) bottom-right, (8, 5) top-right, (2, 5) top-left, and join back to the start. Step 2: Read the shape off the numbers: bottom vertices share second number 2 (a horizontal side); top vertices share second number 5; left vertices share first number 2; right vertices share first number 8. Horizontal and vertical sides only - a rectangle. Step 3: Measure from the pairs: width = 8 - 2 = 6 units (across); height = 5 - 2 = 3 units (up). Step 4: Describe any vertex on request: the top-right vertex is (8, 5) - 8 units from the vertical axis and 5 units from the horizontal axis. Say it plainly: a polygon on a grid IS its list of vertices, in order. Everything about it - shape, width, height - can be read straight off that list.
A polygon is modelled on a grid by…
A square plot has vertices (1, 3), (5, 3), (5, 7) and (1, 7). What is its side length? -> 4 units (across: 5 - 1 = 4; up: 7 - 3 = 4 - equal, as a square requires).
"A rectangle's bottom side runs from (3, 2) to (9, 2). Its width is ___ units." -> 6 (9 - 3)
10 scored questions with a 3-rung hint ladder. Mastery needs 8/10 plus both gate questions.